Last night I started doing some serious design work on The Tale of Rhubarb Bunnywing, a game I've been half-assedly planning to begin work on for a good five years. It's pretty much your basic vegetables-start-demanding-voting-rights-s
I'm trying to figure out what kind of game this is going to be. The original plan was to create an interface similar to Myst -- a first person, point-and-click sorta thing (except there would be characters to interact with). That's how the incomplete version I mentioned above it put together. I did a little research, however, and found some tools that would allow me to put together something similar in style to the old Sierra and LucasArts games, ala King's Quest, Monkey Island and uh, Leisure Suit Larry. Both styles have their pros and cons, and the game would be basically the same either way, but as far as I'm concerned it's a coin-flip situation. Actually, that's not true. One would be significantly more difficult to do than the other. I want to decide by committee so that if I take the easy way out I can tell myself that it's what The People wanted.
I know most of you could care less, but couldja please vote anyway? And then when the game is finished, could you at least humor me and tell me that you downloaded it, and it wouldn't work with your video card?
What type of interface should this game employ?
Myst-style static first person view
Sierra/LucasArts-style 2D third-person