April 20th, 2004
|01:35 pm - Do you eat beans? Would you like to see a new movie starring George Wendt?|
Ten points to whomever remembers what that subject is from. Anyway, I just got back from my lunchbreak. I stopped at Half-Price Books (where I talked myself out of a purchasing bunch of Rudy Rucker novels) and to Cub Foods where I replenished my supply of Klarbrunn. This is beginning to get ridiculous -- some people budget their booze. I'm starting to budget my slightly flavored water.
Last night I started doing some serious design work on The Tale of Rhubarb Bunnywing, a game I've been half-assedly planning to begin work on for a good five years. It's pretty much your basic vegetables-start-demanding-voting-rights-so-dead-guy-gets-resurrected-to-stop-them story. When I was actively designing games (lousy though they were), I discovered that I work best when I'm following the Stephen King method: start with a premise, not a plot. If I actually force myself to sit down and do this, I'll eventually get it done. I have a very unfinished and somewhat embarassing start to the game backed up on a CD somewhere, about five different and conflicting plot synopses, some music, and a rather poorly animated loop of a walking skeleton wearing Groucho Marx glasses.
I'm trying to figure out what kind of game this is going to be. The original plan was to create an interface similar to Myst -- a first person, point-and-click sorta thing (except there would be characters to interact with). That's how the incomplete version I mentioned above it put together. I did a little research, however, and found some tools that would allow me to put together something similar in style to the old Sierra and LucasArts games, ala King's Quest, Monkey Island and uh, Leisure Suit Larry. Both styles have their pros and cons, and the game would be basically the same either way, but as far as I'm concerned it's a coin-flip situation. Actually, that's not true. One would be significantly more difficult to do than the other. I want to decide by committee so that if I take the easy way out I can tell myself that it's what The People wanted.
I know most of you could care less, but couldja please vote anyway? And then when the game is finished, could you at least humor me and tell me that you downloaded it, and it wouldn't work with your video card?
Eventually I'll be looking for voice actors, so keep those vocal chords nice and limber. I do a pretty good Boris Karloff so the part of Dr. Silliputti, the plastic surgeon is already taken.
What type of interface should this game employ?
Myst-style static first person view
Sierra/LucasArts-style 2D third-person
Current Mood: productive
Current Music: Tangerine Dream -- Tyger
Now I can't confirm.... but....
the only thing coming to my head is Tiny Toons... or maybe animaniacs, survey lady... "Would you like to to see a movie about beans? would you like to see a movie about george Wendt? would you like to see a movie about George Wendt eating beans?" maybe? :)
|Date:||April 20th, 2004 12:13 pm (UTC)|| |
Re: Now I can't confirm.... but....
It was Animaniacs.
Survey ladies: Would you like to take a survey?
Wakko: Would you like to take a hike?
Hmm. That video card error might cause errors with the user-interface-fan-oscillator. That's going to cost you an extra $150, and that's for the part. Oh, wait, I'm not a mechanic. Did you want voice actors or not-a-pile-o'crap voice actors? I'm sure Scanner Dan could be the voice of Peppy, the smoking lesbian-because-it-attracts-guys regurgitated celery stalk cheerleader. Um... don't ask where I gat that from, I'm just pulling things out of my ass. I know nothing of your game. By the by, would you be needing a guy to do a german with a handshake problem accent? I know a guy.
On a serious note, I DO promise to download it and play it at some point. (After you've finished it.) If I can't download it, can I get a CD copy? I mean if a 56K modem can't download it in you know, 4 hours.
I've heard you -- I mean, a guy you know -- do that voice. I'll work it in as long as you're interested in doing it (for free). Chances are I'll be giving you a copy of the game on CD, because I'd like to do the whole full-voice/digital soundtrack thing.
I'm not sure I'll be writing the cheerleader into the game, though.
If you actually want me to do a voice, I will insist that I do it free. But uh, don't worry about writing anything into the game that doesn't belong there just because it might sound interesting on paper. I'm pretty sure the ending to the Matrix trilogy sounded good on paper, too, and well, you saw how THAT turned out.
My first guess was a couple old ladies from an episode of the Simpsons but I see I am now wrong. Second, I voted Lucasarts because I've never played Myst, tho' I do own it. Third, I'd be glad to be a voice actor in your game. You've already recorded me singing and it can't get much worse than that. Fourth, what about Rock: the Game? Would you rather it remain a silly anecdote? I could live with that, but I still think it would be fun to play. Why am I not using paragraph breaks? This last part has nothing to do with anything else in this post!! BLUE!!!
Not sure about Rock. It's on the horizon, but... I've been working on this longer. By "Myst-like," I mean like the interface for Captain Spleen ][, but with a little animation. Actually, the main difference between CS2 and Myst is that CS2 had characters to interact with, and Myst is completely devoid of that kind of interaction. Oh, and Myst actually looked good.