March 30th, 2006
|10:16 pm - So it's Thursday.|
Just got home from practicing with offBeat. I was going to write an entry, but it's such a nice evening that I'm going to take a walk first. Excuse me.
Okay, I'm back.
So offBeat got together tonight, listened to the half of our CD that's finished, talked about possible titles for it, and yes, we even practiced a little. After our next practice we'll have finished a new song, which is pretty awesome. Oh, uh, I finished April's MP3 of the Month today, but now I have to choose something else. I played it for offBeat and they wanna stick it on the album (you'll understand when you hear it), so they're getting first dibs and I'll come up with something else for my site.
Also, I'm definitely hired for that Elvis project. Some of you know about this, others do not. After our recording session last week, the technician pulled me aside and asked if I'd be interested in singing backup for an "instructional singing" product (read: "glorified karaoke"). I said yes, discussed the project with them yesterday, and now I need to listen to the songs nonstop so that I can pick up the bass parts by the recording session on Monday night. I am very worried about this because I'm working from the original songs and they aren't exactly mixed to highlight the background singers. Either way, it's a professional gig, and I'm all excited 'n' stuff.
Other than that there's not a lot to report. I've had a lot of free time at work so I've been playing old Scott Adams text adventures over the last week or so. I don't imagine that anybody reading this remembers those games, but they (sort of) created a genre and changed the computer game industry. These days they're incredibly unimpressive in every way that's detrimental to the success of a game, but they're interesting for the nostalgia factor, being that they were the first computer games I really got into. I bring all of this up because I'm thinking about writing a post about text adventures sometime in the next couple of days, sort of like I did with Loom. It'll be accompanied by another post containing the full text of Leather Goddesses of Phobos, which is one of the most bizzare (certainly one of the funniest) games ever, and I feel like sharing it since I know you don't have the patience to play through it yourself. I certainly don't expect you to read the whole thing.
Current Mood: good
Current Music: Lesson Four
Rock: The Text Adventure !
Oh noes! The original Rock was so visual in it scope -- how could it ever hope to make the translation to text-only?
...funny you would ask about this...
Jim and I were talking last night about Rock. It has been our dream for... oh, probably four, five years now to make an updated version of Rock. I promised that I'd come up with a DOS demonstration of the game (DOS because I'm lazy), but we were talking about collaborating on it with you or using your engine. You'll have to see the demo to understand what we're thinking of doing here.
I am laying in an open field. The sun
is shining, and a gentle breeze blows
from the east.
A bird just took a crap on me.
Obvious exits are: None.
I am carrying: Moss, lichens, bird
Oh crap, my moss just fell off.
Dude. I take it back. That's genius!
So you want to collaborate, eh? I think something can be arranged. I'm working some basic animation into v0.20 of the framework, so that should be a real boon. (I hope)
Did the Hitchhiker's game have anything to do with Scott Adams, or was it just done in the same style? Because I loved that game on my Apple IIE. Wouldn't you know it that someone translated the whole thing to PC? I have a copy somewhere, if you're interested.
Actually, Hitchhiker's was written as a collaboration by Douglas Adams and Steve Meretzky, who went on to do the aforementioned Leather Goddesses of Phobos. Both games were released by Infocom which was one of the most successful game companies of the early '80s. They were so successful, in fact, and their games so good, that they were commercially releasing text adventures
well into the early '90s.
Scott Adams, on the other hand, was a hobbyist who founded a company called Adventure International (headquartered in Appleton, I think) and made some of the first adventure games. His games were far less detailed than the ones from Infocom, but were popular nevertheless.
As for Hitchhiker's, I have a copy somewhere... Both companies ported their games to an insane number of systems, and people still download them and play them on emulators. The BBC recently made two updated versions
of Hitchhiker's in Flash. Both versions come with graphics (still pictures, I think -- I haven't really played either).
Awesome! I'll have to play when I get home.