June 21st, 2005
|11:54 pm - Contemporary music in game soundtracks rant (featuring 19 seconds of (semi)original music!)|
"New dialects of Ebonics rise and fall every few years to support these games."
Has anybody else seen that game? It looks ridiculous. Then again, all sports video games look ridiculous to me, but this one takes place in like, an abandoned alley and features sterling dialogue like this:
"Yo, looks like you got a severe case of fumble-itis, fool" and this:
Player A: Git ova there and cover tight end.Anyway, the soundtrack is the kind of rap music that (apparently) hardcore video-football players purchase, and that strikes me as a bad idea. First of all, everybody isn't going to like it, but unless you can turn the music off (I didn't check), you probably have to listen to it since sound is more important in today's games than it used to be.
Player B: I'll cover yo' mama's tight end.
This raises a point that I have wondered about because I actually do think about crap like this: Is it better to have a soundtrack that sounds contemporary, or a soundtrack that fits the game? These two things are by no means mutually exclusive -- nothing fits NFL Street better than hip-hop, and you can tell that whoever composed the music for the old Castlevania games was listening to a lot of Iron Maiden at the time. The difference is that Castlevania's soundtrack was limited by the sound hardware, so anybody looking for Iron Maiden is going to have to try to hear Iron Maiden. The constraints on video game music are a lot less severe now, and the music sounds better.
The downside to this is the same as the downside to special effects in movies. In ten years late-'90s CGI will be identifiable as late-'90s CGI. Audiences will still like, say, The Fifth Element because it's a fun, mindless summer movie, and the special effects, though they may eventually look dated, were state-of-the-art in 1997. However, Matrix-style bullet-time was overused by the time The Matrix was out on DVD, and will be heavily scorned by Donal Logue when VH-1 gets around to making "I Love the Naughties." At the speed they move, we should see it sometime next week.
Five years from now NFL Street 2 is going to sound very 2005y, and we're going to make fun of it. Of course, Electronic Arts isn't losing sleep over that because they're trying to sell this game in 2005, not 2010. Their market research has shown that the people likely to buy NFL Street 2 are also likely to appreciate a soundtrack featuring artists with names like Wylde Bunch, Jakk Frost, and DJ D-Cup & The Pecs (I said "like"). On the other hand, I know hardcore gamers who still play Super Tecmo Bowl and PGA Tour Golf on NES and Super Nintendo, respectively.
Certain types of games -- notably puzzle, strategy and sports games -- have a great deal of longevity. Most puzzle games (Tetris, anything from PopCap, etc.) feature background loops which would be too boring for active listening, but make appropriate ambient noise. As with Tetis, I doubt that Noah's Ark or Bejeweled will be any less addictive or that anybody will really tire of its music. Strategy games usually use dramatic orchestral music that's non-descript enough to fit the action onscreen, whether you're mining di-orium IV, being attacked by a heard of werebison, or rebuilding city hall. Orchestral music will never go out of fashion.
Sports simulations are the only games that have routinely used popular (or popularish) music. Yes, okay, Trent Reznor does a soundtrack here and there. So does Kurt Harland. But even first-person shooters use a variety of styles. In a few years, NFL Street 2 will sound distinctly dated in a way that Final Fantasy II and even Pac Man, though they are even more dated, do not.
I'm sorry, this was supposed to be a really short entry.
Current Mood: bored
Current Music: Oingo Boingo -- Same Man I Was Before
Then again, all sports video games look ridiculous to me
That's because all sports video games are rediculous. There's a reason why they're the most abundant and least costly at used game stores.
Well, that may be true, but some sports games have the kind of longevity you only see with games like Tetris. Specifically I'm talking about Super Tecmo Bowl, a NES football game that for some reason lots of people still play. Myself, the only sports game I have ever liked was a baseball game I had on my Atari 7800, where you could bean other players with the ball, kick the bases out of place, and generally wreak havoc. That's a game I'd like to see translated to 3D.
Congratulation. For the first time ever I'm actually interested in a baseball game.
Yeah...don't care much for the music of sports-related games. It's all getting annoying. I need my classic Tetris (not that I own it) and the like to amuse myself.
Agreed. I can enjoy some of the more recent games like Diablo (recent as in 1997, I guess), but I'm not a gamer so the only games that do anything for me these days are the ones that are easy to learn and easy to play for a few minutes at a time.
I think video games have become to simple. It's very hard to find a game that challenges me these days and I know the others feel the same thats probably why lan parties have been kinda lame recently.
|Date:||June 23rd, 2005 03:18 pm (UTC)|| |
Overly long game diatribe
What do you mean by "too simple?" Too easy or low-concept? If it's the latter, I have to agree with you. I think we were just the right age to have experienced a kind of Rennaisance in the video game industry (if I had to pick a timeframe, I'd say it peaked between 1992 and 1994) during which a lot of different genres were perfected. For years prior to that time, the most popular games were button-mashing action games (Space Invaders, Super Mario Bros., Spy Hunter). Faster processors, the jump from 16 colors to 256, and better sound hardware improved video games across the board and suddenly adventure games looked presentable, strategy games gained a great deal of depth, action games could be fast-paced without sacrificing visual presentation, and puzzle games gained the real-time action element that wasn't so available on slower processors.
When 3D became the Next Big Thing, a lot of genres didn't make the transition very well and fell by the wayside. Hardcore gamers drive profits in the video game industry, and since they always want the best hardware and games to take advantage of it, the industry allows itself to be driven by technology. Companies stopped producing (for example) traditional adventure games because they don't mix well with 3D. Right now just about every commercially successful game falls neatly into a one of handful of different categories: RPGs, first-person shooters, and realtime strategy. There's nothing inherently wrong with those categories, but if (like me) you don't care for first-person shooters, one is basically the same as any other one. The plot may be different, but if I have to slog through an entire game that I don't otherwise care for, what's the point?